Game Pieces
The cards and tiles the games are played with — a clean teaching style, legible at a glance. A single piece is an atom; a hand or meld is the molecule. Every fixture is generic — never a licensed card.
docs/strategy/gameplay-assets.md.--sg-font-glyph, not the brand display face. Clash Display has no glyph for a tile character or a card pip, so both resolved to .notdef and fell through to whatever the browser picked (#12). The token names a 22-codepoint subset of Noto Sans TC instead. ASCII stays on Clash Display: the card rank and the tile caption below are unaffected. This is an interim — the commissioned piece art replaces it. See fonts/README.md.Playing cards
The card-family piece (Canasta, Bridge, Pinochle, Cribbage…). One corner rank + one center suit, legible at a glance and uncluttered at small sizes.
A♠ · 10♥ · 7♦ · K♣ · Q♠ (selected) · back · 2♣ (dim). A single card is an atom; a hand/meld is the molecule.
Mahjong tiles
The tile-family piece (American + Riichi mahjong). Three numbered suits, the honors, flowers and jokers — recognizing them is itself a lesson, so the iconography reads clearly.
Suits
Honors, flowers & jokers
States & back
Hands & melds
Compositions of the piece atoms — the molecule layer. Cards fan with overlap; tiles sit in a rack; a claimed set is a meld.